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Patch Leak 1.9

Helluin
   Posté le 23-11-2005 à 09:24:51   

The Gates of Ahn'Qiraj
The Gates of Ahn'Qiraj will house two massive, unique dungeons -- the Ruins of Ahn'Qiraj, a 20-man raid dungeon, and the Temple of Ahn'Qiraj, a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj, they will discover revelations of the Silithid infestation and their shadowy masters, the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm.
***During the public test of Ahn'Qiraj, the world event to open the gates will be accelerated to allow testing of the dungeon content.***

Linked Auction Houses
Players will now be able to buy and sell goods with greater effectiveness using the Linked Auction House system. Auction Houses in Orgrimmar, Undercity, and Thunder Bluff will now share the same pool of Horde player-created auctions, and Alliance players will find the same to be true when visiting Ironforge, Stormwind City, and Darnassus Auction Houses. This system has been expanded to support the neutral Auction Houses as well. Tanaris, Everlook, and Booty Bay will all be linked for players of both factions to access. In addition, the "Looking for Group" and "Trade" channels have been unified among the corresponding cities, meaning, for example, that you can trade your goods or look for groups in Ironforge while in Stormwind.

Multiple Battlegrounds Queues
Players will be able to enter multiple battleground queues. No longer must you make the hard decision of which queue to join -- when queued for all three, you can join the first one available or hold out for that particular battleground which you've really got your heart set on.

Soul Shard Bags
Tailors now can make soul bags to hold soul shards. The smallest is a 20-slot bag, the recipe for which can be purchased in Gadgetzan. The recipe for a larger bag can be found in Scholomance, and one for an even larger bag can be found in Molten Core. In the main UI, these soul bags will display how many shards they contain. So long as the soul bags have room, any soul shards a warlock creates will automatically go into the bag.

Raid Calendar System
The raid-lockout system has undergone a significant change. The new system will have all instances reset at a certain server time, regardless of when you were actually saved to the instance. The reset schedule is as follows:
Molten Core: Every 7 Days, resetting during weekly maintenance.
Blackwing Lair: Every 7 Days, resetting during weekly maintenance
Onyxia: Every 5 Days
Zul'Gurub: Every 3 Days
Temple of Ahn’Qiraj (40-man): Every 7 Days, resetting during weekly maintenance
Ruins of Ahn’Qiraj (20-man): Every 3 Days
All resets will occur during off-hours, when the least amount of raids are active.

Important Note for Mac OS X Users
The minimum supported Mac OS X revision for WoW will be changed in a post-1.9.0 patch, from 10.3.5 to 10.3.9. If you are running 10.3.5 - 10.3.8 and need to get the free update, you can use Software Update or you can click here for the direct download. This change will make it easier for us to release future updates to the game, for example to support upcoming Mac models based on Intel processors.

General
All Disorient effects have been renamed Incapacitate effects. This includes Gouge, Sap, etc.
All Confusion effects have been renamed Disorient effects. This includes Blind, Scatter Shot, etc.
Food and Drink are now in separate categories, so you can only have one food effect and one drink effect on you at a time. The only effect should be that foods that used to stack with each other (you could have two food effects on you at once) no longer will stack.
On-next-swing abilities will no longer cause multiple weapon procs on a single swing.

PvP
Several civilian NPCs, who previously would assist non-civilians, will no longer do so.

Druids
Bear and Dire Bear form - Effects that lower armor will now lower armor by a percentage of the druid's full armor, rather than just base (caster form) armor. However, Enrage will still only remove 75% of base armor.
Omen of Clarity - Special attacks will no longer consume their own clearcasting state. All melee attacks will now be able to trigger the clearcasting state.
Nature's Grasp - This spell can now trigger from special melee attacks. It will no longer be possible to cast Entangling Roots at no mana cost immediately after Nature's Grasp procs.
Nature's Grace - The Nature's Grace buff will now appear on the player upon completion of casting, before the travel time of the spell. So, Wrath crits will now benefit the casting time of the next spell cast.
Insect Swarm - New icon.
Improved Starfire - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Omen of Clarity - This spell now works correctly with Bash, Rip, Ferocious Bite, and Demoralizing Roar, granting a decrease in the cost of the ability. Ferocious Bite will still use the entire energy bar to generate additional damage.

Hunters
Arcane Shot - This spell can no longer trigger twice in one shot off of the Paladin's Judgement of Wisdom.
Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect.
Aspect of the Wild - Radius increased. Tooltip updated to display radius.
Improved Concussive Shot - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Tame Beast - The hunter will now turn to face the target during the taming process.
Bestial Wrath - Damage bonus reduced, duration increased.
Unleashed Fury - Damage bonus increased.
Pet Changes
Turtles can now eat raw and cooked fish.
Turtles can now learn Shell Shield, allowing them to reduces all damage taken by 50% for 10 sec.
Hunters can now tame Sons of Hakkar. Sons of Hakkar are in the Wind Serpent family and will know Lightning Breath (Rank 6).
Boars can now learn Charge, an ability that allows them to charge to an enemy, immobilize that enemy for 1 second, and add a large amount of Attack Power to the boar's next attack.
Gorillas can now learn Thunderstomp, an ability that causes high threat area Nature damage.

Mages
Impact - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc.).
Netherwind Regalia - The 8-piece set bonus will now proc immediately upon completion of casting the spell, before travel time on the spell. This will allow the proc to affect the next spell cast as intended.
Arcane Concentration - Blizzard will now be able to gain a Clearcasting state from this talent.
Blast Wave - Will now show spell data in the talent page.

Paladins
Due to significant talent changes, all Paladins' talent points will be refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.
Paladins can now learn Greater Blessings for the following spells:
Blessing of Might
Blessing of Wisdom
Blessing of Kings
Blessing of Sanctuary
Blessing of Salvation
Greater Blessings will cast the associated blessing on all raid members that share the same class as the target. For example, if you cast Greater Blessing of Might on a warrior in your raid, all warriors in the raid party will receive Blessing of Might from you. Additionally, Greater Blessings have an increased duration of 15 minutes. These blessings require twice as much mana as the single target version, as well as a reagent. Paladins can purchase these new Greater Blessing spells from their class trainers.
Seal of Fury - The seal and judgement have been removed and replaced with a new self-buff, Righteous Fury, which will increase threat from holy damage.
Seals and Judgements - Added or increased damage per level so that these spells keep pace between replacements.
Judgements - Judgements that place a debuff on their victim will now all have their duration refreshed when the judging paladin strikes the victim with his or her melee swings. All these debuffs have had their duration decreased to 10 seconds. In addition, Judgements that place debuffs can no longer be resisted.
Seal of Righteousness - Now does holy damage on every swing. It can now proc correctly as well. The Judgement effect has been renamed "Judgement of Righteousness" to differentiate it from the Seal damage in the combat log.
Judgement of the Crusader - The holy damage bonus has been decreased as part of rebalancing paladin damage (which is still increased overall).
Seal of Command - The proc will occur more often, but will only do 70% of weapon-swing damage.
Judgement of Command - Instead of placing a debuff on the victim, this spell now does immediate damage. If the victim is not stunned, they only take 30% of the total damage. The damage on this Judgement was increased significantly.
Judgement of Wisdom - Arcane Shot will no longer cause this to proc twice on one shot. Channeling spells can now trigger this proc as well.
Vengeance - Special ability critical hits can now trigger Vengeance.
Judgement of Righteousness - The damage of this judgement was increased significantly. This judgement can now trigger procs.
Holy Shock - Now heals friendly targets and damages enemy targets. Mana cost reduced. Bonus from spell damage and healing items increased.
All Seals and Judgements have had their bonus coefficient from plus spell damage re-evaluated. Some holy damage effects had no coefficient before and now have a coefficient.
Vengeance - Clarified the tooltip to indicate procs will not trigger Vengeance.
Summon Warhorse - Mana cost reduced.
Summon Charger - Mana cost reduced.
Consecration - No longer displays a debuff icon on targets in the area of effect.
Updated Aura tooltips to be more clear (include radius, fix grammatical errors etc...).
Judgement - Range increased, cooldown decreased, mana cost decreased. Using Judgement will now initiate melee combat.
Exorcism - Now usable on Demon targets in addition to Undead targets.
Holy Wrath - Now usable on Demon targets in addition to Undead targets.
Seal of Justice - Mana cost slightly increased. The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Seal of Righteousness - Damage bonus from +Holy damage items increased, mana cost slightly increased.
Seal of Command - Damage bonus from +Holy damage items increased.
Seal of the Crusader - Mana cost slightly increased.
Seal of Fury - Removed and replaced with Righteous Fury.
Seal of Light - Mana cost slightly increased.
Seal of Wisdom - Mana cost slightly increased.
Seal of Command - Mana cost slightly increased.
Hammer of Wrath - Missile speed of the flying hammer increased.
Divine Protection, Divine Shield and Blessing of Protection - Targets of these spells will now receive the "Recently Shielded" effect, preventing another of these three spells from being applied to that target for one minute.
New Spell: Righteous Fury (level 16) - Increases the threat generated by the Paladin's Holy attacks by 100%. Lasts 30 minutes.
Blessing of Sanctuary - Now causes Holy damage to the attacker when the blessed target blocks an attack in addition to the current effect.

Priests
Martyrdom - This talent will now trigger on melee special abilities as well as on melee swings. The tooltip has been clarified to indicate this ability only works on melee strikes.
Mind Blast - Threat raised on ranks 7, 8, and 9. Incorrect data had been entered in those spells, resulting in less threat generated than designed.
Blackout - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

Rogues
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

Shaman
Lightning Shield - This spell will now proc when the shaman is struck by elemental attacks.
Stormstrike - Earthbind and Stoneclaw totems will no longer use up charges of Stormstrike.
New Spell - Tranquil Air Totem. Creates a totem that reduces the threat caused by nearby party members by 20%.

Warlocks
Searing Pain - Increased damage on all ranks of Searing Pain.
Infernal and Doomguard - Increased armor 10% and damage 30% on both pets.
Soul Link - This spell can no longer be partially dispelled off the warlock. In addition, Soul Link can no longer be used on non-demon pets.
Hellfire - Victims of Hellfire are now able to resist properly. Warlocks continue (as designed) to be unable to resist their own damage.
Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. To compensate, both curses now increases the damage taken from the appropriate schools by a percentage.
Summon Felsteed - Mana cost reduced.
Summon Dreadsteed - Mana cost reduced.
Pyroclasm - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

Warriors
Execute - Improved Execute and other discounts to the Execute ability will now correctly convert the resulting extra rage into damage.
Retaliation - This ability will no longer lose charges when the attacker is behind the warrior.
Sword Specialization - Special attacks now properly trigger the chance to gain an extra attack.
Sweeping Strikes - Whirlwind and Retaliation will now correctly consume the charges from Sweeping Strikes.
Bloodthirst - The damage component has been increased to 45% of attack power.
Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).
Improved Revenge - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).

Racial Traits
Troll Racial Abilities
Troll Berserking
Is now triggered off any critical hit on you, including spells and ranged attacks.
Melee/ranged haste bonus and duration reduced.
Now adds spell damage in addition to the haste bonus.
Berserking now ability requires a small amount of mana, rage, or energy (depending on your class) to activate.
Throwing Mastery
Trolls now also receive a bonus to Bow weapons in addition to Throwing weapons.
Orc Racial Abilities
Blood Fury
Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.
Hardiness
Resistance is now applied to just Stun mechanics.
Gnome Racial Abilities
Escape Artist
Casting time lowered.
Dwarven Racial Abilities
Stoneform
No longer snares the user.
Armor bonus increased.
Duration lowered.

Items
All of the Tier 2 Class Armor sets have been updated with new art.
The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.
Many of the pieces from the Tier 2 Armor sets have received updated statistics. The armor sets with the most extensive changes include the Netherwind, Nemesis, and Judgement sets. Other sets received fewer revisions, or none at all.
Slimes have been latching on to more valuable items and they will now be dropping better loot than they used to, including coin drops and special bags.
Drop rates of Darkmoon Cards 2-8 (Portals 2-8, etc..) have been reduced. Ace drop rates have been increased.
The drop rate of Shadowcat Hides has been increased.
The Lifestealing enchantment now does shadow damage rather than fire damage.
Manna Biscuits now have two separate spell effects so they stack correctly with other food and water.
Well Fed buffs from special foods will no longer stack with each other.
The enchanter-made wands are now correctly flagged as Bind on Equip.
Silithus air elementals have a slightly increased chance of dropping essence of air
Stormshroud Shoulders have been fixed to be a superior item and have had the stamina on them slightly increased as well.
Whistle of the Black War Raptor was changed to Bind on Acquire.
The Runed Stygian Belt is no longer Unique.
Bandages will now appears as "Consumable" in the auction house.
Jadeanar humanoids and demons in Felwood and Winterfall Furbolgs in Winterspring can now drop Runecloth.
Winterfall Furbolgs will not drop Winterfall Firewater as often.
The Seal of Wrynn, Nogg's Gold Ring, and Talvash's Gold Ring have been improved to be superior items.
All Giants in Azshara now drop cash and items appropriate for an elite creature.
The attack speed slowing effect from Thunderfury has been reduced to 20%, and no longer stacks with other such effects such as Thunderclap.
The Reckless Charge ability of the Goblin Rocket Helmet and Horned Viking Helmet is now considered a disorient instead of a sleep effect.
Flamewaker Legplates and Sash of Whispered Secrets improved to have the proper stats of an epic item.
Broken Silithid Chitin is now marked as a poor item.
Albino Crocscale Boots now has the appropriate geometry attached.
Darkshore Grouper now has an appropriate sound when moved in your inventory.
The effect of the Freezing Band is now considered a Freeze effect.
The Force Reactive Disk's and Cloak of Fire's effects will no longer gain a benefit from effects that increase spell damage.
The Insightful Hood and Southsea Head Bucket will now cover hair properly.
The proc ability of the Halberd of Smiting can no longer cause another proc.
The Glimmering Mithril Insignia will no longer make a player immune to Death Coil.
The Goblin Mortar's stun effect now has a description.
Six Demon Bag tooltip changed to note that the target must be in front of the caster.
The Fiery War Axe is now in fact, Fiery.
The Abyssal Plate Gauntlets are now Bind on Equip.
Items with the Frost Blast ability will now deal the correct damage listed.
Gauntlets of Shining Light is now spelled correctly.
The Pure Elementium Band now has a sell price.
The Mendicant's Slippers now have the proper amount of stamina for the level of the item.
Arcanist's Bindings had more resistances than proper for the item, and these were removed.
Alcor's Sunrazor is now Bind on Equip.
Transforming Thunderstrike and Shadowstrike will no longer consume additional copies of the item that might be in the inventory.
Added a note to the tooltip for the Healing and Mana Draughts available in Alterac Valley that informs the player they are only usable in Alterac Valley.
Incorrect amounts of abilities such as Attack Power, Increased Fire Damage, or Increased Healing Damage were being applied to all random item property world drops. Two handed weapons such as Staves had much lower amounts of these abilities, while ranged and one handed weapons had too much. All further drops of these items will have the correct amounts, but previously dropped items will not be affected by this change.
The Shardtooth Meat quest item can no longer be fed to a Hunter pet.
Blue Dragon Card - This trinket will no longer proc from non-combat abilities.
Shield Spikes - Shield Spike damage will no longer occur on ranged blocks.
Halberd of Smiting - This weapon will no longer proc multiple time off one swing.

Professions
An Alchemy recipe to Transmute Heart of Fire into three Elemental Fires has been added at the Friendly level of the Thorium Brotherhood.
Epic items that are level 51 and above will now disenchant into a Nexus Crystal. Also items that normally disenchant into Large Brilliant Shards have a very small chance of disenchanting into a Nexus Crystal. New more powerful enchanting recipes that require these Crystals can be found in the new Ahn'Qiraj content.
Enchanters can now turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. The lower levels of these recipes are found on normal enchanting vendors. The higher level versions are found on special vendors and are rewards for high Zandalar faction.
The Enchanting Trainer in Cenarion Hold in Silithus sells some of both new types of enchanting formulae.
Schools of fish have appeared around the world that can be fished from a few times before being fished out. These schools tend to contain valuable fish types such as Oily Blackmouth or Firefin Snapper. In some places, wreckage can be fished from for even better rewards.
The cooking trainers around the world sell the recipe for Sagefish and Greater Sagefish. These two fish types can be found in schools in inland areas and provide health and mana regeneration as well as additional mana regeneration for 15 minutes after eating.
Engineers with skill 250 or greater, who have completed Umi Rumplesnicker's 'Are We There Yeti?' quest line, should seek her out again in Everlook.

Quests & Reputation
The Timbermaw Furbolgs have received a faction revamp!
The Timbermaw Furbolg faction is now named "Timbermaw Hold."
Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed.
Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added.
Reputation caps for killing monsters now happen at the end of a level, rather than in the middle of it. For example: if reputation gains for killing a monster were previously capped at the middle of the range for Friendly on a monster, then they are now capped at the end of Friendly.
Reputation is now its own category in the chat window; you can change the color of reputation gains and losses as reported in chat without it affecting other miscellaneous information.
All Alliance versions of the quest "Heeding the Call" now give uniform reputation increases.
Warlock quests that teach imp summoning now all uniformly award reputation increases for respective racial factions.
Spells now may have a casting requirement of current reputation with a faction.
All versions of the quests "A Donation of Wool," "A Donation of Silk," and "A Donation of Mageweave" have had the level of the quest raised so that higher level characters performing them will be able to receive the full reputation gain. The minimum level requirement for the quests have not changed, though the amount of XP gained when completing any of these quests will be different than from before. Mageweave will continue to give more XP than Silk, and Silk more XP than Wool.
The Alliance version of the quest "Centaur Bounty" now gives Stormwind faction for completion.
The Horde version of the quest "Centaur Bounty" now gives the same amount of XP as the Alliance version (which means it was increased).
The quest "Zaeldarr the Outcast" now gives an Argent Dawn reputation increase upon completion.
A bug with the reputation system has been fixed that was preventing some awards to Horde and Alliance factions from being shared properly amongst all member factions of the team.
The quest "Ledger from Tanaris" now gives a reputation reward for Gadgetzan upon completion.
The quest "Supplies for Nethergarde" now has an additional reward of increased Stormwind reputation.
Fixed typos in both quest versions of "All Along the Watchtower".
Fixed typos in both quest versions of "Lessons Anew".
A kobold has been moved away from Piznik so that it won't keep evading in the quest "Gerenzo’s Orders".
Fixed typos in the quest "Signets of the Zandalar".
Fixed typos in the quest "Rotten Eggs".
The cleansed plants of Felwood have been modified:
There is no longer a gossip option to interact with them; simply right click on the plant to receive your buff or fruits.
The amount of items you get from plants has been adjusted.
A corrupted whipper root plant was bugged to require one fewer plant salves than intended to be cleansed; it’s now fixed to require the salves just like the other whipper roots.
Fixed two bugs where Pratt McGrubben in Feathermoon Stronghold was not offering to re-teach Wild Leather Shoulders and where he was not properly teaching Wild Leather Leggings.
Fixed typos in both quest versions of "Power over Poison".
The level of the quest "Piercing the Veil" has been increased from 3 to 4, bringing it in line with similar quests.
Sayge’s Dark Fortune of Damage buff now only increases damage from a randomly determined range of 1-10%.
A coin reward has been added to the quest "Worth Its Weight in Gold".
Vahlarriel in the second part of the quest series "Vahlarriel's Search" now has something to say when returning with the pendant.
The level for the quest "Parts for Kravel" has been raised to bring it in line with the other quests of the Kravel series.
You now need fewer Scorpashi Venoms to complete the second quest of the "Reagents for Reclaimers Inc." quest series.
Baron Revilgaz now should be a little more vociferous.
Fixed a bug with the Horde Hallow’s End quest "Ruined Kegs" that allowed the Alliance to interact with the keg.
Hallow’s End Pumpkin Treats should no longer be on the same timer as combat-oriented potions. Really.
Xabraxxis’ Demon Bag will now last slightly longer in the world once he is killed (3 minutes, up from 2).
The reward for the quest "An Audience with the King" " Seal of Wrynn - has been improved.
The reward for the quest "Gnome Improvement" " Talvash’s Gold Ring " has been improved. XP and reputation rewards for the quest have also been increased.
The reward for the quest "Nogg’s Ring Redo;" "Nogg’s Gold Ring" has been improved. XP and reputation rewards for the quest have also been increased.
The Horde Quest "Material Assistance" should no longer auto-launch an incorrect (deprecated) quest.
The quest "Galen's Escape" now gives an additional coin reward upon completion, as well as an increase of reputation amongst the player’s factional team.

Raids & Dungeons
Noxxion in Maraudon now has the correct immunities.
Noxxion is now social and will bring friends if pulled past other creatures.
Abyssal Templars are no longer marked as Humanoid.
Twilight Stonecallers in Silithus should now aggro properly.
Gordok Reavers and Warlocks now have a slightly larger radius for detection and "call for help."
Drop rate of Dark Runes in Scholomance has been reduced.
The Altar of the Deeps in Blackfathom Deeps will now give players the Blessing of the Deeps.
The abomination event in Stratholme was been reworked with new technology to insure there are no more premature resets.

User Interface
The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.
There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.
Options have been added that allow raiders to not display their base party UI when the Raid UI is up. Also, you can choose to only display effects on players that you can dispel or ones you can cast. This is all in the interface options pane.
A "tip of the day" feature has been added to loading screens within the game.
Under Video Options there is now a slider to control the detail of spell effects. Lower settings can help to improve performance.
Auction buyers/sellers will now receive a detailed invoice of the transaction.
The casting bar has been brightened back up, it was appearing darker than intended due to a bug.
A new option has been added to Interface options, "Sticky Targeting". When this is turned on, you will not deselect your current target when you click on empty space.
A new interface option, "Detailed Loot Information" has been added that defaults to 'on.' If you turn it off you will only see the roll and Need/Greed option of the player who won the item rather than information for every player.
Open bags that are in your bank will now have a bluish background to them to allow easy differentiation between inventory bags and bank bags.
The Friends List and Guild UI will now display when a person is AFK.
It is now possible to use the dressing room UI to model items that are being rolled for in the Group Lood/Need Before Greed Popup window.
Add-ons, Macros and Keybindings can now be saved on a per character basis, so you can have different characters load different add-ons/macros/keybindings.
The Ignore command will now ignore emotes.
The Interface Options Pane has been split up into a normal panel and an advanced panel.
In the initial loading screen there will be a tip displayed. This can be turned off from the interface options menu.
Any time an item is distributed using the "Master Looter" system and the item is quality epic or above there will be a confirmation dialogue to confirm that the item is going to the correct person.
Key bindings can now be saved either globally or on a per character basis.
Add-ons can now be saved either globally or on a per character basis.
In addition to the set of macros shared by all characters, each character gets an additional 18 macros available to them.
Added the ability to link enchanting recipes in chat.
Optimized UI event handling in raid situations.
Optimized UI layout engine to improve loading times.
The game will no longer accidentally load UI files that are dropped loose into the top level installation directory.
The EquipCursorItem() script function uses slot numbers consistent with the rest of the inventory functions. Any macros which use this function should be updated by adding one to the slot number used currently.
New TOC entry for dynamically loadable add-ons: ## LoadWith: Addon1, Addon2, etc. - Indicates that your add-on should be automatically loaded after ANY of the add-ons specified on the LoadWith line are loaded.
The 8th return value from GetItemInfo() is no longer be localized, instead is one of a number of INVTYPE_* tokens.
A new 9th return value from GetItemInfo() is the inventory icon for the item.
debugprofilestop() will now return sub-milisecond (floating point) values.
Added Texture:GetTexture() which returns the filename (without extension) of the file for the texture.
Added FontString:SetNonSpaceWrap(true|false)
Added Frame:GetFrameType() which returns the type of a frame.
Added Frame:IsFrameType("typeName" which returns true if the frame is of type typeName, or a subtype of typeName.
New 8-param form of Texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy)
Parent frame scales are cumulative instead of overrides.
Textures and FontStrings now have IsVisible() and IsShown() functions with the same semantics as the frame functions of the same name.
Added Button:SetFont(), which works like the equivalent FontString function.
Added ScrollingMessageFrame:SetFont(), which works like the equivalent FontString function.
Special honor awards show up in the combat log.
Druids can preview different weapons in the dressing room while in moonkin form.
The Disgusting Oozeling will share its disgusting aura with you even while you are PvP enabled.
Emotes show up in the chat log file.
Combat messages no longer show up in the chat log file.
Resurrection spells will return pets to life with the appropriate amount of health and mana.
Talent improvements to buffs will persist across instance boundaries and logging out.

World Environment
Elven NPCs in Scholomance will now animate properly.
Players should no longer be able to walk on steep terrain.
Players should no longer be able to move slowly through some locked doors and gates.
Nida Winterhoof in Thunder Bluff now sells Flowers for the sensitive Horde player.
The Short John Mithril's chest in Stranglethorn Arena will now display an effect when it is being opened so its harder to open the chest unnoticed.
Night Elf food vendors have changed their supplies slightly.
Chests in Maraudon have been disabled for good.
In Wetlands, Bluegill Murlocs will now be more plentiful and several other Bluegill camps have been thinned.
All mount sounds, when standing still and pressing spacebar are now all in place.
Tauren males now use their off-hand attacks animation.
The Zeppelin’s propeller from Under City should now animate properly.
Flight Paths
New flight paths added between Ironforge and Chillwind Point. Also, between Chillwind Point and Light's Hope Chapel.
Fixed a problem with the flight paths between The Crossroads in The Barrens and Zoram'gar Outpost in Ashenvale.
Fixed the flight over Yojamba Isle from Booty Bay in Stranglethorn to Sentinel Hill in Westfall.

Bug Fixes
Fixed a bug that caused Crimson Templar to be doing much more damage with it's fireball attack than intended.
Fixed a bug that could cause Guard Slip'kik to move while trapped in ice.
Fixed a bug that caused Azure Templar, Earthen Templar, and Hoary Templar to be resistant to Fire.
Fixed a bug that would cause Time Lapse to cause hate reduction even if the target resisted the effect.
Fixed a bug that allowed pets to be targeted by "Wild Polymorph" during the Nefarian encounter.
Cid
   Posté le 23-11-2005 à 09:56:06   

la liste est longue
jib
   Posté le 23-11-2005 à 09:58:31   

pfff ken y en a autant j attend le patch note en francais...
Yukimura
   Posté le 23-11-2005 à 10:24:17   

Sword Specialization - Special attacks now properly trigger the chance to gain an extra attack.
=> YEAAAAAAAAAAAAAAAAAH

Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
=> bon, bah je crois que je vais passer une grande partie de mon temps de jeu sur mon prêtre fallait qu'ils soient encore nerfs les war merde quoi -_-
Aldebaran
   Posté le 23-11-2005 à 10:30:05   

Ona une date prévue pour se patch ?


Putin encore un nerf de war sur enrage......
Ca me saoul, blibli aime decidement pas les wawa

Message édité le 23-11-2005 à 10:31:06 par Aldebaran
Helluin
   Posté le 23-11-2005 à 10:30:34   

Citation :

The following weapons and shields have been updated with new art : Perdition's Blade, Obsidian Edged Blade, Gutgore Ripper, Core Hound Tooth, Aurastone Hammer, Drillborer Disk, Staff of Dominance.


wait and see ? =)
Frater
   Posté le 23-11-2005 à 11:25:45   

Yukimura a écrit :

Enrage - The talent will now grant 5/10/15/20/25% extra damage when enraged, instead of 8/16/24/33/40%.
=> bon, bah je crois que je vais passer une grande partie de mon temps de jeu sur mon prêtre fallait qu'ils soient encore nerfs les war merde quoi -_-


Uhuh c'est pas toi qui t'extasiait d'etre Imba et de one shot les gonze en tissu .... ben nerf ... normal ....

Par contre faudrait plutot qu'il pense à revoir les pretres aussi tiens ...


Tiens moi qui disait a Wol que le sac a SoulShard n'arriverait jamais ... Blibli a du nous entendre
Helluin
   Posté le 23-11-2005 à 11:33:39   

prêtre y'a jamais de modif que ça soit un boost ou un nerf ...
X-OR_C_prOOt
   Posté le 23-11-2005 à 12:08:13   

merde ca me rappelle que j'ai mm pas fait 25vh cette semaine -_-
tenbears
   Posté le 23-11-2005 à 12:39:19   

Blood Fury
Now applies a healing effectiveness debuff on the user instead of the attack power penalty. The healing debuff is applied immediately upon using the ability.



Comme je suis une croûte en anglais (une broutille comparé à certains ), moyen de traduire healing effectiveness debuff ? Je sais juste que ca remplace le malus en AP (c'etait franchement du foutage de gueule, ca va p-e devenir interessant mtn)
MindTwister
   Posté le 23-11-2005 à 12:56:00   

LE nouveau totem shammy IMBA !!
Aldebaran
   Posté le 23-11-2005 à 13:07:15   

Je vous invite a faire un tour sur le forum WOW europe et de regarder les screens de la nouvelle instance notamment les skins des nouvelles armes et les boss.....

J'attend vos commentaires
Demethor
   Posté le 23-11-2005 à 13:15:08   

Avec le nouveau totem Chaman le groupe Kikitoudur ne prendrait surement plus l'aggro à MC....Tu entends Mox, tu vas pouvoir lâcher la purée
MindTwister
   Posté le 23-11-2005 à 13:16:04   

Il la lachait deja, il bluff jte le dis
jib
   Posté le 23-11-2005 à 13:20:13   

cool go taper !!!

Aldé donne le lien pliz .
Demethor
   Posté le 23-11-2005 à 13:24:39   

Il bluffait peut être mais il vous ownait déjà niveau DPS, z'est pour za que ze penze...Mais qu'ezt que zé ? Un poil de cul zur ma langue ?
dyeg
   Posté le 23-11-2005 à 13:25:00   

Et en français ?
Je suis pas totalement bilingue (je sais meme pas si je suis unilinguiste ), la grosse flemme de lire là.

Edit : je note pour hunter :
Aspect of the Pack and Aspect of the Cheetah - Periodic damage will no longer trigger the Dazed effect. => si c'est ce que je crois, les poisons dazeront plus les apsect du tigre et meute ? (si c'est ça ouned les pretre )

Et je trouve ça ABUSED qu'il aient pas fait ce foutu sac en plus pour les fleches, merdeuh quoi !
jib
   Posté le 23-11-2005 à 13:26:45   

mox ouned qui en dps ??? kayn, cyr ou démé ok a la limite mais c tout...
Demethor
   Posté le 23-11-2005 à 13:31:48   

Ca vient peut être du fait que les rogues du groupe ont "feinte" pour réduire l'aggro et que les Chamys n'ont (n'avaient) rien de semblable, mais quand Mox balance la sauce il prend l'aggro vite et bien
MindTwister
   Posté le 23-11-2005 à 13:39:56   

"Il bluffait peut être mais il vous ownait déjà niveau DPS" rien a voir avec la prise d'aggro mox peut faire sur un mob une grosse aggro en balancant tout mais il tiendra pas toute la vie du mob a ce niveau de dps
jib
   Posté le 23-11-2005 à 13:54:21   

arretez il va eclater ses chaussettes notre kikitoutdur nationale
Demethor
   Posté le 23-11-2005 à 13:57:58   

Ahhh mon p'tit Kel, mais toi aussi tu les fait flipper les mobs de MC hein t'inquiétes pas
Helluin
   Posté le 23-11-2005 à 16:39:01   

HOLY TREE

-------------------------

Tier 1

Divine Strength (5/5)

- Same as old

Divine Intellect (5/5) - NEW!

- Increases your Intellect by 2% (I assume 2/4/6/8/10)


Tier 2

Spiritual Focus (5/5)

- Same as old


Imp. Seal of Righteousness (5/5)

- Same as old


Tier 3

Healing Light (3/3)

- Same as Old

Divine Favor (1/1)

- Same as old

Imp Lay on Hands (2/2)

- Same as old

Unyielding Faith (2/2) - NEW!

- Increase your chance to resist Fear/Disorient by 5% (to 10% prob).


Tier 4

Improved Blessing Wisdom (2/2) - CHANGED!

- Increase effects of BoW by 10% (to 20% prob)

Illumination

- Same as old


Tier 5

Sanctity Aura (1/1)
Requires Divine Favor

- Same as Old

Lasting Judgement (3/3) - NEW!

- Increases duration of Judgement of Light/Wisdom by 10 seconds (up to 20/30 prob)


Tier 6

Holy Power (5/5) - NEW!

- Increases crit chance of holy spells by 1% (up to 5% prob)


Tier 7

Holy Shock (1/1)
Requires Sanctity Aura

- The "new" holy shock, that can either do damage or heal friendly targets
Helluin
   Posté le 23-11-2005 à 16:39:36   

RETRIBUTION TREE

-------------------------

Tier 1

Improved Blessing of Might (5/5)

- Same as old

Benediction (5/5)

- Same as old


Tier 2

Improved Judgement (2/2) - NEW!

- Decreases the cooldown of your Judgement spell by 1 second (up to 2 prob)

Improved Seal of Crusader (3/3) - CHANGED!

- Increases the Attack Power bonus of Soc and Holy Damage increase of the Judgement of SoC by 5% (up to 15% prob)

Deflection (5/5)

- Same as old


Tier 3

Vindication (3/3) - NEW!

- Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 seconds (up to 15% probably)

Conviction (5/5)

- Increases chance to get a critical with melee weapons by 1% (up to 5%)

Seal of Command (1/1)

- Same thing

Pursuit of Justice (2/2) - NEW! Though I dunno if I'd want it

- Increases movement and mounted movement by 4%. This does not stack with other movement speed increasing effects.


Tier 4

Eye for an Eye (2/2) - NEW!

- All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused bye Eye for an Eye will not exceed 50% of the Paladin's total health.

Improved Ret Aura (2/2) - CHANGED!

- Increases effects of Ret Aura by 25% (to 50% I imagine)


Tier 5

2-Hand Weapon Spec (5/5)

- Increases damage done by 2 handed weapons by 1% (up to 5%)

Consecration (1/1)

- Same spell


Tier 6

Vengeance (5/5)
Requires Conviction

- Gives you 3% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike with a weapon, spell, or ability


Tier 7

Blessing of Kings

- Same spell
Helluin
   Posté le 23-11-2005 à 16:40:39   

désolé pour nos amis paloufs, mais eux qui rêvaient d'une refonte bien pensée ont de quoi être vraiment déçus.
Helluin
   Posté le 23-11-2005 à 16:42:42   

LE PLUS GROS UP JAMAIS FAIT POUR UNE CLASSE

Message édité le 23-11-2005 à 16:43:51 par Helluin
Helluin
   Posté le 23-11-2005 à 16:44:19   

Nouveaux bonus des sets T1 et T2
jib
   Posté le 23-11-2005 à 16:48:39   

gg pour les mages et gg pour le nerf rogue (encore un)...
Frater
   Posté le 23-11-2005 à 16:49:53   




Helluin
   Posté le 23-11-2005 à 16:55:10   

nouvelles skins des objets MC à la 1.9 :

Obsidian Edged Blade:

Staff of Dominance:

Gutgore Reaper:

Aurastone Hammer :

Drillborer Disk:

Perdition Blade:

Core Hound Tooth:

Message édité le 23-11-2005 à 16:55:42 par Helluin
Frater
   Posté le 23-11-2005 à 17:36:53   

Bouuuh il est trop moche maintenant le Staff of Dominance !!!
Demethor
   Posté le 23-11-2005 à 17:39:59   

Les dagues/épées sont superbes par contre Le bâton à pas l'air top en effet vu comme ça, mais attendons de voir I.G, au moins il aura un skin "unique"
X-OR_C_prOOt
   Posté le 23-11-2005 à 19:16:53   

blibli-les-pti-pd a écrit :


Rogues
Mace Specialization - The stun effect's duration no longer diminishes or is diminished by controlled stun abilities and spells (e.g. Cheap Shot, Hammer of Justice, Charge etc...).


woot !

blibli-les-pti-pd a écrit :


Troll Berserking
Is now triggered off any critical hit on you, including spells and ranged attacks.
Melee/ranged haste bonus and duration reduced.
Now adds spell damage in addition to the haste bonus.
Berserking now ability requires a small amount of mana, rage, or energy (depending on your class) to activate.


géniaaaaaal c'est vrai que ct completement over comme compétence !!
on voit qu'en tout cas ils se préoccupent vachement du rogue, up à gogo !!
allez, bye bye wow

blibli-les-pti-pd a écrit :


Certain named Deadwood and Winterfall Furbolgs are now giving more positive Timbermaw Hold faction when killed.
Old quests have been revised, and several new quests involving the Timbermaw Furbolgs have been added.


ouned naaman !

blibli-les-pti-pd a écrit :


Twilight Stonecallers in Silithus should now aggro properly.


relou pour le farming ça..

blibli-les-pti-pd a écrit :


The Guild UI has been significantly improved. Now when you click on a guild member, it will open up a side panel with all the information about that member including their note and officer's note.
There is now a Guild Info panel for each guild. That panel allows a guild to enter long term information and messages about the guild that is too long for the message of the day. The guildmaster can use the guild control panel to determine who has access to change the text in this panel.


vla la réponse à la question de jib

démé a écrit :


Il bluffait peut être mais il vous ownait déjà niveau DPS

ha bon?? pas vu




ca me fait bien plaisir tout ça dis donc, ça me faire quelques raisons en plus d'arréter définitivement ce jeu (bien que ca ne mérite presque plus l'appellation de "jeu"
Psyckostorm
   Posté le 23-11-2005 à 19:37:38   

Pas trop tôt pour les mages qu'ils aient enfin augmenter le nombre d'eau invoqués !!

Mais bon mis a part le fait qu'on devient des buvettes encore plus performantes , on est toujours aussi délaissés niveau évolution ...
dyeg
   Posté le 24-11-2005 à 00:17:33   

Ben pour moi j'apelle ça encore un jeu, meme a y passer 4 heure / jour mini, je m'amsue encore !
kerian
   Posté le 24-11-2005 à 00:35:36   

Perdition Blade


Merci pour ces infos!!!!
X-OR_C_prOOt
   Posté le 24-11-2005 à 00:58:29   

ha ba c en francais

et c parti pour les royaumes de test aussi
v jeter un oeil avant dodo
pessak
   Posté le 24-11-2005 à 05:40:06   

Flammes infernales - Les victimes des Flammes infernales peuvent maintenant y résister correctement. Les démonistes continuent (comme prévu) à ne pas pouvoir résister à leurs propres dégâts.

(arnaque, on se fait barber encore une fois)

Malédiction de l'ombre et Malédiction des éléments - Ces malédictions ne peuvent plus rendre une résistance négative. Pour compenser cette modification, les deux malédictions augmentent désormais d'un certain pourcentage les dégâts reçus dans les écoles appropriées.

(arnaque encore un vieu barbage, merci blibli)

Invoquer un palefroi corrompu - Le coût en mana diminue.

(super compensation, blibli tu nous carottes sur 2 trucs et zou ! attention! votre dada coutera 100 de mana en - ! mais super !!!! trop bien je danse tout nu dis donc ...)
Psyckostorm
   Posté le 24-11-2005 à 07:26:14   

Citation :

Malédiction de l'ombre et Malédiction des éléments - Ces malédictions ne peuvent plus rendre une résistance négative. Pour compenser cette modification, les deux malédictions augmentent désormais d'un certain pourcentage les dégâts reçus dans les écoles appropriées.


Moi je trouve ca carrément mieux qu'avant !
Demethor
   Posté le 24-11-2005 à 08:53:40   

X-OR_C_prOOt a écrit :

ha bon?? pas vu


On voit plein de choses quand on doit soigner plutôt que frapper

Message édité le 24-11-2005 à 08:53:55 par Demethor
Helluin
   Posté le 24-11-2005 à 08:59:55   

c'est bien mieux qu'avant !!

Les DOT vont enfin faire plus de dégat avec la maléc d'ombre, idem pour les canalisations =)

Bref un up du prêtre (ombre) via le démo
Jack
   Posté le 24-11-2005 à 09:20:20   

"Solidité
La résistance ne s'applique désormais qu'aux mécanismes des étourdissements."

Sa change quoi par rapport a avant?
Helluin
   Posté le 24-11-2005 à 09:45:19   

liste des nouveaux pouvoirs à looter dans Ahn Qiraj :

Mage:
Arcane Missiles Rank 8
Frostbolt Rank 11
Firebolt Rank 12

Hunter:
Aspect of the Hawk Rank 7
Serpent Sting Rank 9
Multi-Shot Rank 5

Rogue:
Backstab Rank 9
Feint Rank 5
Deadly Poison Rank 5

Priest:
Greater Heal Rank 5
Prayer of Healing Rank 5
Renew Rank 10

Warrior:
Battle Shout Rank 7
Heroic Strike Rank 9
Revenge Rank 6

Warlock:
Corruption Rank 7
Shadow Bolt Rank 10
Immolate Rank 8

Druid:
Rejuvenation Rank 11
Starfire Rank 7
Healing Touch Rank 11


Paladin:
Blessing of Might Rank 7
Holy Light Rank 9
Blessing of Wisdom Rank 6

Shaman:
Strength of Earth Rank 5
Grace of Air Totem Rank 3
Healing Wave Rank 10
Frater
   Posté le 24-11-2005 à 10:19:52   

Hein

C'est quoi ca ?? Un fake non ???
Helluin
   Posté le 24-11-2005 à 10:24:56   

euh non pas du tout






Demethor
   Posté le 24-11-2005 à 10:26:10   

OMG Trop trop bon
Helluin
   Posté le 24-11-2005 à 10:26:34   

enfin une course à autre chose que le matos =)

par contre je crains le pire niveau respé :s
jib
   Posté le 24-11-2005 à 10:26:39   

c con c est le seul poison dont je ne me sers pas...
Frater
   Posté le 24-11-2005 à 10:36:00   

Rhaaaa mais c'est encore pire que la course au Matos .... tiens ca me rapelle les Sortv VII sur AC ...

Bon ben du coup ca devient quasi-indispensable de trainer a Anqmachin!

Frater
Remarque quand tu drop un truc comme ca .....
tenbears
   Posté le 24-11-2005 à 10:41:09   

Warlock:
Corruption Rank 7
Shadow Bolt Rank 10
Immolate Rank 8



GHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
jib
   Posté le 24-11-2005 à 10:44:13   

shadow bolt rang 10 je sens que ten va squatter la bas !!!
tenbears
   Posté le 24-11-2005 à 10:48:39   

C'est surtt pr immolate rang 8, shadowbolt spour les PD qui font que MC (non je déconne je cracherais pas dessus.......)


Par contre pour les rogues c'est à moitié tout bidon...Le poison est juste anti-rogue, la feinte c'est pour les bouseux qui tappent direct les mob sans attendre que le tank prenne l'aggro (bon ok j'exagère c'est super feinte ), pis backstab....Ca part contre c'est bien (meme si j'aurais préféré un truc plus abusé, genre ambush, sinister strike, eviscerate....on peut rêver quoi ^^)
Aldebaran
   Posté le 24-11-2005 à 10:48:53   

c enorme ca des nouveaux levels dans les talents.
Par contre un peu decu des talents choisis....Ils auraient au moins pu prendre des competences spécifiques de chaque arbre.
Genre MS !

Bon le debuff peu etre interssant par contre


voici le lien vers les skins attention les yeux !

https://www.wow-europe.com/fr/info/underdev/1p9/ahnqiraj/shiftingsands.html

Message édité le 24-11-2005 à 10:51:51 par Aldebaran
Kerash
   Posté le 24-11-2005 à 11:13:54   

X-OR_C_prOOt a écrit :

et c parti pour les royaumes de test aussi


Yenvala War elfette

D'ailleur le set mc offert, c'est moyen moyen pour pvp

Quand au -15% pour les wars .. bah bon c'étais over comme talent, ca fait mal mais on fera avec.
jib
   Posté le 24-11-2005 à 11:17:45   

reivens sur cho'gall toi !!! et ramene skill !!!

vnez dimanche deja
Kerash
   Posté le 24-11-2005 à 13:32:53   



Wrooarg !





@jib : bah bouarf
jib
   Posté le 24-11-2005 à 13:36:12   

roh.... 3 heures et demi plus tard...
tenbears
   Posté le 24-11-2005 à 13:36:32   

bah bouarf koi?
jib
   Posté le 24-11-2005 à 13:37:35   

kler bouarf koi ??? une tite sortie avec vos anciens pote, sa doit bien pouvoir vous motiver de venir tripper UNE aprem avec nous ken mm???
Kerash
   Posté le 24-11-2005 à 13:39:17   

J'pense pas que ce sera possible de retourner sur ce serveur, sinon me fait os par mon frere ! Et meme ne m'interresse plus vraiment chog.

Ca doit etre land of gros matos now

On vera ce qu'on peut faire dimanche mais j'affirme rien ! skill mas parler de levent deja
tenbears
   Posté le 24-11-2005 à 13:41:03   

Ca doit etre land of gros matos now

Nan y a moi





Et meme ne m'interresse plus vraiment chog

Ah bon, y a pas votre guilde et un tas de vos potes IG la bas?
Kerash
   Posté le 24-11-2005 à 13:54:50   

Ah bon, y a pas votre guilde et un tas de vos potes IG la bas?

Tu veus que je dise quoi ? je veus plus rejouer mon squeletique, ca me regarde. Reroll sur un serveur maxi gromatos non plus ca me dis rien. Me faire corpse camp par 3 "??" non, non plus. Passer des soirées pour essayer de suivre la mode grobill ? Je sais que je mis obligerais j'aime bien être a niveau, mais ca me fait chier rien que dis penser.

Mais je pense que tu preferais m'entendre te dire :"Vous faites chier !" Non désolé c'est pas le cas, j'ai passer d'excelent moment avec vous ( et jespere que jvous ai pas trop saouler ^^ ) sur chog'all et de mon point de vue ce serveur m'est mort. Bonne chance pour vous gardez le cap !

( c'est pas un adieu on repassera aux grande occazs ;p, puis je passe ici qd meme ! )
jib
   Posté le 24-11-2005 à 13:56:13   

Les autres serveur ont koi de different? k est ce ki est mieux la bas?

Agree avec ten : y a pas votre guilde et un tas de vos potes IG la bas?
Frater
   Posté le 24-11-2005 à 14:07:47   

jib a écrit :

Les autres serveur ont koi de different? k est ce ki est mieux la bas?


Peut-être que ca lag pas de 20h à 23h
jib
   Posté le 24-11-2005 à 14:38:47   

ok yen, t inkiete c est juste que ca nous fait shier car on a adorer jouer avec vous et savoir que vous jouez a wow sans que se soit avec nous sa fait shier...
X-OR_C_prOOt
   Posté le 24-11-2005 à 15:43:09   

Citation :

Rogue:
Backstab Rank 9
Feint Rank 5
Deadly Poison Rank 5


MAIS LOOOOOOOL C QUOI CETTE MERDE?????
putain mais MARRE QUOI à chaque patch c'est de pire en pire
Helluin
   Posté le 24-11-2005 à 15:43:36   

nouveaux loots d'AQ ?

bouclier défense

Marteau de set chaman

Epée de set mage

Tueuse d'humain des Qiraji

Médaillon de défense Qiraji

Médaillon d'attaque qiraji

Médaillon de soins qiraji

Médaillon de caster qiraji

Cape de défense

Gants de prêtre

Cape de set prêtre

Hache de set guerrier oO

Dague de set rogue oO

Dague se warlock oO

Hache de set chasseur

Epée de set paladin

Masse de set prêtre oO

Masse de set druide

Vous prendrez bien un yéti ?

L'ami du mage et du démo

l'équivalent mélée ... bofbof

Pour nos amis les guerriers qui cognent

petite dague pas trop mal

Envie d'un buggy ?

du bleu pas extraordinaire pour caster

Le frangin de don julio (go farm Alterac)

Burn bay burn

Mr freeze

oeil de faucon

un plastron pour les tanks non MC

Sac à échardes
X-OR_C_prOOt
   Posté le 24-11-2005 à 15:47:42   

ben elle est où l'épée de set rogue?? MAIS SUIS-JE BETE TOUS LES ROGUES DOIVENT JOUER DAGUE C VRAI !!!
LeFrenchy
   Posté le 24-11-2005 à 16:00:04   

POVRRRRRRR ROGUEEEEEEEEEEEEE
Helluin
   Posté le 24-11-2005 à 16:22:41   

les nouveaux enchantements :

Enchant Gloves - Threat Permanently enchant gloves to increase threat from all attacks and spells by 2%.
Enchant Gloves - Shadow Power Permanently enchant gloves to increase shadow damage by up to 20.
Enchant Gloves - Frost Power Permanently enchant gloves to increase frost damage by up to 20.
Enchant Gloves - Fire Power Permanently enchant gloves to increase fire damage by up to 20.
Enchant Gloves - Healing Power Permanently enchant gloves to increase the caster's healing spells by up to 30.
Enchant Gloves - Superior Agility Permanently enchant gloves to increase agility by 15.
Enchant Cloak - Greater Fire Resistance Permanently enchant a cloak to give 15 fire resistance.
Enchant Cloak - Greater Nature Resistance Permanently enchant a cloak to give 15 nature resistance.
Enchant Cloak - Stealth Permanently enchant a cloak to give a increase to stealth.
Enchant Cloak - Subtlety Permanently enchant a cloak to decrease threat caused by the wearer by 2%.
Enchant Cloak - Dodge Permanently enchant a cloak to give a 1% chance to dodge.
Minor Wizard Oil While applied to target weapon it increases spell damage by up to 8. Lasts for 30 minutes.
Minor Mana Oil While applied to target weapon it restores 4 mana to the caster every 5 seconds. Lasts for 30 minutes.
Lesser Wizard Oil While applied to target weapon it increases spell damage by up to 16. Lasts for 30 minutes.
Lesser Mana Oil While applied to target weapon it restores 8 mana to the caster every 5 seconds. Lasts for 30 minutes.
Wizard Oil While applied to target weapon it increases spell damage by up to 24. Lasts for 30 minutes.
Brilliant Wizard Oil While applied to target weapon it increases spell damage by up to 36 and increases Spell Critical chance by 1% . Lasts for 30 minutes.
Brilliant Mana Oil While applied to target weapon it restores 12 mana to the caster every 5 seconds and increases the effect of healing spells by up to 25. Lasts for 30 minutes.
Demethor
   Posté le 24-11-2005 à 16:25:39   

Enfin ! Les bons enchants sur gants manquaient vraiment Décidement je sens qu'elle va plaire cette nouvelle instance
X-OR_C_prOOt
   Posté le 24-11-2005 à 17:22:01   

+15agi sur gants, enfin une bonne nouvelle !
et +1%dodge sur cape, sur un shifting cloat, argh !
X-OR_C_prOOt
   Posté le 24-11-2005 à 17:23:55   

ptaing gt 7800eme en file d'attente, je laisse couler, je regarde, 3500eme, je laisse couler, je regarde, DECO !! vener
et ces bouseux ont pas pensé à mettre une copie de perso sur le serveur pve ou quoi?
Helluin
   Posté le 24-11-2005 à 17:35:01   

oublie le "ou quoi"
MindTwister
   Posté le 24-11-2005 à 17:37:05   

"Rogue:
Backstab Rank 9
Feint Rank 5
Deadly Poison Rank 5
" MAIS LES SP2 EPEES ILS FONT QUOIIIIIIIIIIIIIIIIII ??????????????????
Psyckostorm
   Posté le 24-11-2005 à 19:26:33   

Elle sera dure cette instance ? Du niveau de BWL ? ou encore plus dure ? Parceque vu les loots , ama , ca doit être tendu !
pessak
   Posté le 24-11-2005 à 19:26:52   

immolate rang 8 ?

mouhahaha
muhahahahahahaha
mouhahahahahahahahahahahahahahaha
BWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA !!!!

vous allez tous y passer oui tous !!!!

immolate ? le meilleur sort du demo. ( si on est spé destru. bien sur , je parle pas des spé afli tout weak)
tenbears
   Posté le 24-11-2005 à 19:48:36   

Meilleur, t'y vas un peu fort la....
MindTwister
   Posté le 24-11-2005 à 20:53:27   

agree xorc, les rogues spé epees/ arme de poing ilks deviennent quoi ?
X-OR_C_prOOt
   Posté le 24-11-2005 à 21:56:40   

ben oué... font GRAVE chier je crois que je suis encore plus vener que la 1ere fois que j'avais voulu pvp à la 1.8 alors que j'avais pas joué depuis la 1.6
tenbears
   Posté le 24-11-2005 à 22:43:02   

C'est bon faut arrêter de chialer sur les rogues, c'est démesuré


Spé mass sté à vomir alors c'est normal que ca soit up, et les spé épée/armedepoing ils se touchent, leut spé etait déja assez bonne comme ca sans en rajouter 1 couche
MindTwister
   Posté le 24-11-2005 à 22:47:29   

ou tu vois une bonne masse ? ya ke des dagues
X-OR_C_prOOt
   Posté le 25-11-2005 à 00:30:59   

heu c pas up masse hein
je vois pas d'où les spé épées sont mieux que les dagues, et donc en quoi il est légitime de faire des up et du matos QUE pour les spé dague?
Aldebaran
   Posté le 25-11-2005 à 08:48:01   

Autant les talents du wawa sont pas top a loot mais merci blibli enfin ils pensent un peu au wawa spe attak; Tautau on va se faire plaisir

J'ai deja hate d'avoir tout ce matos. Par contre c'est quoi ces nouveaux sets ?


Bon j'edite car je me suis taper l'ensemble des image de ce site et 'jai vu deux trois truc pas cool ^^

Déja il semblerait qu'il y est une nouvelle faction a monter : brood of nozdorum.....puisque sur l'un des items on peut lire require exalted in brood of nozdorum....

On peut raisonnablement penser que c'a va etre le même principe que pour ZUL......mais il y a l'instance a 40 qui fera monter la reput plus rapidement. Allez dommage pour l'ordre de cenarius...je pensais que ca servirait dans l'instance bah c'est compromis !^^

Sinon il semblerait qu'il y ai deux nouveaux set par classe (en tout cas pour wawa j'en ai vu deux dont les noms ne me disait rien.)
Et le set a 8 piece wawa et encore tourné def.... ils peuvent pas faire un set tourné critik pour une fois....enfin bref wait and see car les items non set on l'air sympa

J'ai aussi vu un item legendaire qui traine dans les images....

Message édité le 25-11-2005 à 10:13:46 par Aldebaran
Helluin
   Posté le 25-11-2005 à 11:28:49   

Faites votre marché Part I

Faites votre marché Part II

blablab Part III

Part IV

Part V <= notez la monture légendaire ...

Part VI HEEEEEELP une hache 87dps et une dague 66dps

Part VII

vu les screenshots les bouquins bleus se loot sur les boss de l'instance à 20
mox
   Posté le 25-11-2005 à 12:21:14   

Tient tient de la mage pour chammy amélio ... ca change !
X-OR_C_prOOt
   Posté le 25-11-2005 à 13:40:24   

tiens des dagues et des trucs pour rogue dague, ca change !

la monture c que dans ahn kiraj en fait :'(
black_diamant
   Posté le 25-11-2005 à 14:01:47   

lol mon future:)
Helluin
   Posté le 25-11-2005 à 14:02:24   

par contre y'a TRES probablement du fake ...

parce que la masse une main pour druide à 131 dps ... stoooooop
Cyr
   Posté le 25-11-2005 à 14:04:22   

ben si c'est pas fake, houlala ca va faire mal
mox
   Posté le 25-11-2005 à 14:54:16   

Oui j'ai noté qqes trucs qui me paraissent fake. La masse druide 1h, mais aussi la 2h 86 dps, c'est trop élevé pour un "simple" épique.
Helluin
   Posté le 25-11-2005 à 15:24:12   

note je suis pas sûr que c'est plus gros bill qu'une dague 66dps
MindTwister
   Posté le 27-11-2005 à 08:53:16   

Oula ca fait beaucoup, j'ai regardé vite fait, les equipements en cuir pour rogue sont IMMONDES genre l'armure 20 endu 40 agi 20 force :o
Maurdor
   Posté le 27-11-2005 à 11:22:23   

Need la Hache 86 dps !

Et comment ne pas nerf le warrior qui a ca dans les mains :x

C'est pire que les armes 14 !
MindTwister
   Posté le 27-11-2005 à 11:29:27   

60.6 dps deses et pas 66
Maurdor
   Posté le 27-11-2005 à 11:36:14   

Jlis 66.6 dps :x
MindTwister
   Posté le 27-11-2005 à 11:41:34   

La blessed quiraji pugio ?? on parle de la meme ?
Si oui c'est bien 60.6 !
X-OR_C_prOOt
   Posté le 27-11-2005 à 12:55:16   

noob kel y'en a une autre, 66dps
MindTwister
   Posté le 27-11-2005 à 13:02:46   

autant pour moi